Besides that, the difficulty level scales quite nicely, though it gets scary at the. The first few missions are really quite easy to clear, until around mission 6-7 where you have to start thinking really strategically (if you're not using the unlockables of course), and then at mission 11 it get crazy hard, though it is still possible (as I shall demonstrate in the coming posts)
Now before starting the walkthrough, there are a few important concepts that are crucial in playing each stage optimally.
1. Understanding Your Turrets
One of the main reasons why Radiant Defense is so fun is that there are many combinations of turrets you can choose from. These range from the standard all-purpose Beliah Gun Turret, to the armor-piercing Starcrusher Cannon, to the high damage Judgement Ray Gauss Gun. Each turret has its strengths and weaknesses, and it is vital to understand each of them in order to use them properly in each stage.
For easy reference, here is a basic list of each turret's strengths and weaknesses:
Basic Turrets (does not require Research Unit)
|
Range
|
Damage (per shot)
|
Fire Rate
|
Accuracy
|
Beliah Gun Turret
|
Medium
|
Low
|
Fast
|
Medium
|
Starcrusher Cannon
|
Long
|
Medium-High
|
Slow
|
Low
|
Solaris Disruptor
Laser
|
Medium
|
Low
|
Fast
|
100%
|
|
Strengths
|
Weaknesses
|
||
Beliah Gun Turret
|
·
Good at taking
down single targets, provided they are not armoured
·
High damage
for its cost
|
Fairs badly against:
·
Swarms
·
Fast targets,
or
·
Armoured targets
·
Does little
damage to Anti-Kinetic Forcefields
|
||
Starcrusher Cannon
|
·
Good at
dishing out large amounts of damage to clumped up enemies
·
Especially
good in conjunction with the Tachyon Warp Generator
·
Moderately
good against armoured targets
|
·
Terrible
against fast-moving targets as shots almost never hit
·
Does little
damage to Anti-Kinetic Forcefields
|
||
Solaris Disruptor
Laser
|
·
Able to take
down Anti-Kinetic Forcefields
·
Does not miss
|
·
Weak against
swarms
·
Deals less
overall damage when two or more lasers target the same enemy
·
Deals less
damage against Energy-Resistant targets
|
|
Range
|
Damage
(per shot)
|
Fire
Rate
|
Accuracy
|
Tachyon
Warp Generator
|
Short
|
-NIL-
|
Medium
|
-NIL-
|
Stormguard
Tesla Array
|
Short
|
Low
|
Medium
|
-NIL-
|
Judgement
Ray Gauss Gun
|
Very
Long
|
Very
High
|
Very
Slow
|
100%
|
Pandora
Biocid Dispenser
|
Medium
|
Medium
|
Fast
|
Medium
|
|
Strengths
|
Weaknesses
|
||
Tachyon
Warp Generator
|
·
Slows
down enemies
·
Helps
increase accuracy of other turrets (eg. Cannons, Guns)
|
·
Very
limited range
·
If
not enough turrets to support, very useless and is a money drain
|
||
Stormguard
Tesla Array
|
·
Increases
damage dealt to enemies within its range
·
Helps
weaken Anti-Kinetic Forcefields
|
·
Very
limited range
·
As
with Tachyon, will ot be effective if there are not enough turrets to support
it
|
||
Judgement
Ray Gauss Gun
|
·
Long
range “sniper” --- effective at taking down to single targets that other turrets
cannot so easily
·
Effective
against armoured targets
·
Also
good at taking down high-health regenerative targets
|
·
Ineffective
against swarms of enemies as it cannot fire fast enough
·
Does
reduced damage against Energy-Resistant targets
·
Sometimes,
multiple Gauss Guns may fire at the same target, resulting in overkill and
wasted damage potential
|
||
Pandora
Biocid Dispenser
|
·
Effective
against most targets in general
·
Does
straight up damage as well as poison damage over time – great for killing of
stragglers
·
Ignores
armour
|
·
Does
no damage to enemies within Anti-Kinetic Forcefields
·
Ineffective
against Poison-Resistant enemies
·
The
turret tracks targets rather slowly, which means that for faster enemies, it
may be shooting behnd the target instead of at it
|
2. Understanding Your Enemy
In order to succeed at any game, after you understand your arsenal, you must also understand what your opponent can throw at you (in this case Supercreep). It is no use to have every single weapon in your arsenal yet not know which enemy is weak against what.
However, due to the variety of enemies you can enounter, I will group them by their vulnerabilites and characteristics.
To be continued asap.
Hey thanks for this, I really appreciate a well written guide to this fascinating (and, arrgh, addictive...) game.
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The color of enemis its important ? Tower with the same color of enemis deal more or low damage ?
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